Often in debates we'll hear terms being thrown around without knowing exactly what they mean. Problems can happen with people either abusing said term, using it incorrectly, etc. So the purpose of the Battle Forum Dictionary, made as a collaboration between Dream, EVA_01 and CosmicKnight75, is to provide as a quick and easy source for definitions on any terms used in debates. This thread will be constantly changing as we add any extra definitions, so by all means don't be shy with giving us your input. This a team effort everyone can get involved with.
Abstract Being: An entity that is the living embodiment of some sort of existential concept and have abilities that often revolve around said concept that they personify. Such beings are extremely difficult to kill off as they are not truly destroyed unless the concept they personify is completely removed from existence. (ex: The Endless, Unicron, Idea of Evil)
Area of Effect: Entire radius or range of certain attacks. Usually goes hand-in-hand with the character's Destructive Capacity.
Bait Threads: Treads made with the idea of inciting a some type of reaction, usually a negative one. Not recommended to do outside of Joke Battles within reason. Spite Threads are an example of Bait Threads
Beginning of Series: Exactly what it says, character has their selves at the beginning of the series used, likely back when they were a good deal weaker or perhaps were entirely different to a current version.
BFR: Short for Battlefield-Removal. The act of sending someone from the location of the battle to the extent their likely not coming back, thus they lose the match. It can be through sending the someone to another dimension, teleporting someone a far distance away, sending them to outer space, or simply hitting them that far away.
Bloodlusted: A state in which a character will be fighting without normal mentality as they will try to defeat their foe by any necessary means, even at risk of injury to themselves. This condition is usually set up for battle conditions to prevent elements of character induced stupidity from affecting their ability to fight a foe.
Causality Manipulation: The ability to literally control events and outcomes by deciding both the cause of the event and the outcome. Tends to ignore durability or powers of the opponent as even something that wouldn't normally hurt them like tripping and falling will have the exact outcome that the user with this ability wants.
CIS: (Character-Induced-Stupidity) is when a character is put in a disadvantageous situation due to an aspect of their personality.
Conceptual Attacks: Attacks that affect the very concept of something, usually a quality of the opponent, and thus ignores conventional durability as it simply happens. An example would be a spear killing an immortal being with a pierce that puts the concept of death into the opponent or removes the concept of immortality the opponents has and thus leaves them vulnerable and mortal to the actual strike. Can affect other concepts, such as attacks that affect or destroy the concept of time and space.
Destructive Capacity: Exactly what it says on the tin. How much damage a character can do when they go wild. Usually we measure it in terms like Building Level for a character that can outright smash a building with an attack and that applies the same to City Level, Island Level, Planet Level, Galaxy Level, Universe Level, Multiverse Level, etc.
Durability: Alright, so we get how much a person can dish, now how much damage can a person take? Just like Destructive Capacity, a characters durability is measured in much the same ways. Can a person remain alive with all their body parts still attached after being in the dead center of an attack that nukes the galaxy their on? Chance are that person, either through an ability or just that tough, is at least Galaxy level in durability.
End of Series: End of series (EoS for short) means a character by the end of the series their from where their usually at the peak of their power.
Energy Equivalence: A rule used by many debaters in equalizing energy sources used for fighting within different fictional titles if said energy sources possess similar properties and rules used between the various fictional titles (ex: ki, chakra, youki, chi, reiatsu are all energy sources used to augment physical attributes and provide special abilities within the titles they are used).
Faster then Light Speed: or FTL. Those who surpass light speed in their movement. A step up from this is MFTL (Massively Faster then Light) which are character that completely eclipse lightspeed by being able to move many times faster then it.
Glass Cannon: A character that can dish out loads of pain but sure as heck cant taken anywhere near that same amount.
Hax: Abilities that tend to give a ridiculously unfair and hard to play around advantage. Does the character really stand up among his/her verse? Do their abilities allow them to go on even ground with otherwise stronger or equally broken opponents? Chances are they fit this term.
Hype: A belief that a character is more powerful than what is shown. This can be either false or correct, as there are characters that don't / do need to show much feats in order to have their true capabilities acknowledged. [Ex. Whis from DBZ: BOG by hype is the most powerful DBZ character, this is correct]
Hypersonic: Any speed that's at or above mach 5 up to relativistic speed. A step up from this is Massively Hypersonic which usually includes characters hitting at least triple digit Mach speed up to near relativistic.
Immortality: Anything that either makes it so the character cant die or allows them to dodge death in various ways. Since it's quite broad, we've divided this ability into several types:
Type 1: Longevity: Character cannot die from natural causes such as old age or illness, but can be killed by unnatural causes such as in battle. Type 2: Immortality without regeneration: As it says, even though injuries cant kill them, they don't recover or heal from them and can still be incapacitated in battle via dismemberment, decapitation, etc. Type 3: Immortality with or through regeneration: No matter how much you injure them, they dont die and eventually come back as if nothing happened. Exact level is usually determined by how good the regeneration is. Type 4: Immortality through Godhood or protection from a deity: the character cannot be killed as a deity granting the ability wills they cant be killed or the character themselves have some degree of goodhood. Type 5: Perfect Immortality: Complete inability to die under any circumstance. Characters with this level of immortality are usually Gods or god-like beings. Type 6: Parasitic: Immortality through using another body or it's resources. Examples include sharing a body, bodyhopping, transfering one's soul to another body, etc. Type 7: Undead: Involves beings that are already effectively dead such as zombies. Can occasionally be lumped with or associated with the other Types of immortality.
Light Speed: Exactly what it reads. These character through sheer speed or perhaps an ability that gives them similar characteristics to light are able to match light in speed which is Mach 880,000.
Megaverse: A step up from multiverse to emphasis a really impressive collection of universes. A collection of multiverses.
Mismatch: A battle where one side completely dominates the other.
Multiverse: A collection of universes. Can vary from at least 2 to an innumerable amount, usually with the higher numbers having their own terms (see Megaverse and Omniverse)
Necro Bumps: Bumping incredibly old threads. Not recommended unless you have something to really offer to the conversation, usually if it's something that hast already been mentioned. Take the time to look at the posts, since it's ill-advised for any reason to bump a thread where a consensus (a majority agreement) has already been agreed upon and to decide if your comment really means enough to do so.
Nerf: Reducing a characters overall power to make for a good debate. Usually in the form of restricting a particular form or ability that's simply too strong or unfair for what could otherwise be a good fight. Integral to post all the details and conditions of the nerf when making the thread.
Nigh-Omnipotent: The ability to do nearly anything with one's power, where one with such power possesses a weakness or limitation that prevents them from being truly unlimited in how much they can use their power. (ex: The Choushin, Beyonder, Living Tribunal)
NLF: (No limits Fallacy) is where an ability is assumed to work no matter what at any given situation, due to misunderstanding or exaggerating aspects of said ability.
Omnipotence: The ability to literally do absolutely anything. These characters by definition, are absolute in every sense and in no ways can be beaten. No exceptions
Omnipresence: To exist at all points of space in existence, to be truly everywhere.
Omniscience: To be all-knowing.
Omniverse: All Universes, realities, dimensions, etc that exist, ever exist, could exist, etc. Essentially all of reality that ever could exist in some way.
Outlier: A feat which does not correspond with the rest of a character's regular showings.
Piercing Power: An attack with the sole purpose of piercing through a target. Even if it likely lacks significant Area-of-Effect or destruction (this inst always the case), it more then makes up for it with the likely high potency behind the attack that allows it to tear through opponents of higher durability then any destruction it likely caused. (ex. Frieza's Death Beam from DBZ)
PIS: When a character is put in a disadvantageous / advantageous situation for the sake of the plot. That includes the ability / inability to do something which is not within / within their capabilities.
Powerscaling: An approximation of a character's real level of power based on many factors. In order for this approximation to be correct the series which the character being powerscaled is from has to be consistent with its characters' level of power and general abilities. This of course includes feats of said characters.
Precognition: An ability to forsee action before the happen. Can literally be from foresight itself, or the ability to accurately predict outcomes, such as knowing an attack of the opponent via slight details like the opponent's movement before the attack.
Prep: Short for Preparation which is a duration of time given to a character to make preparations for a battle. Usually for characters that work a lot better w/ prep that can pull them a win against an otherwise losing battle.
Probability Manipulation: The ability to manipulate all possible outcomes of an action and decide which one happens. So long as it has the slightest possible chance of being a probable outcome, users can make it so it has a 100% chance of happening.
Regeneration: The ability for a character to heal from injuries in a far faster and more dramatic rate then normal. Regeneration varies quite a bit with low end examples including healing from non-lethal wounds and scars and higher end ones including the ability to come back from fatal injuries like decapitation or being completely dismembered or blown up. Some of the highest feats of regeneration include coming back from a single cell or even an atom or particle and rare examples of characters that can come back as long as there's some trace of their existence left or even none at all.
Relativistic: Any level of speed that's a significant fraction of light speed to nearly approaching light speed.
Solo: A situation where a single character can defeat a team of other characters all by themselves.
Speed: Just how fast a character is when they move or fight. Speed is almost always an integral factor in deciding a fight (i.e. speedblitzing). For more in-depth information, please check out some of the exact definitions often used in debated listed here. (supersonic, hypersonic, lightspeed, etc)
Speedblitz: A situation where a side of a battle is so faster than the opposing side that they defeat them in an extremely short amount of time.
Spite battle: A mismatch battle created with the intention to make one of the sides of the battle look bad.
Stalemate: A situation where the sides of a battle cannot defeat each other.
Stomp: A situation where a side of a battle utterly and easily defeats the opposition.
Supersonic: Any speed that surpasses sound. This technically includes Hypersonic, relativistic, lightspeed, etc) but for debates it's usually classified as anything that surpasses sound speed up to 5 times the speed of sound.
Universe: The term universe refers to two different concepts. One being the most common definition for the world, meaning everything inside of space. The other, yet very common definition at least in battle forms is called VERSE. This is simply referring the the universe or multiverse of a series. Everything about it. For example, Naruto verse, Bleach Verse, DBZ Verse, etc,etc.
Verse Equalization: Equalizing the powers or energies between verses that are usually comparable enough to avoid complicating debate.
Someday I’ll be gone To somewhere that we belong And God has never played his role 'Cause I’m the one who saves my soul It’s a perfect world we’re longing for
what's the difference between Relativistic and Lightspeed?
Lightspeed means you're genuinely at the speed of light, while relativistic means you're moving at a significant portion of the speed of light. It's usually 10% of the speed of light and above because then the Newtonian mechanics and as such classic physics aren't accurate anymore.
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