Post by CosmicNoirTear on Jun 23, 2020 1:21:51 GMT
Crash Bandicoot 4 It's About Time Summary: It's About Time - for a brand-wumping new Crash Bandicoot game! Crash forward into a time shattered adventure with your favorite marsupials.
Neo Cortex and N. Tropy are back at it again and launching an all-out on not just the universe, but the entire multiverse! Crash and Coco are here to save the day by reuniting the 4 quantum masks and bending the rules of reality itself.
New abilities? Check. More playable characters? Yup. Alternate dimensions? Rindonkulous bosses? Same awesome sauce? You bet your sweet jorts! Wait are they actually jorts? Not in this universe! Game Information
So what do you guys think about the first brand new Crash game on consoles on over a decade?
^ Blue Nitros Oxide. LEL
And this concept art confirms that Dingodile, N. Tropy and what I can only guess is Tawna at the bottom next to that Shark are also going to appear in this game.
What was revealed in the livestream today:
The game does indeed take place after Warped. Everything past it is ignored, hence why it’s called Crash 4. CTR Nitro-Fueled with its huge roster of characters throughout the series really was a sort of swan song for the past series of games before this reboot.
That said, Toys for Bob is taking inspiration from both Wrath of Cortex and Twinsanity. The multiple masks concepts is from WoC though instead of them being evil and based on the 4 elements, these masks are on your side and the two revealed represent Time and Gravity they gives you new abilities based on those concepts.
-Twinsanity established a sort of Multiverse of alternate realities in the series with a good part of the game traveling to one. The 10th Dimension the Evil Twins from that game were from had alternate counterparts to those of the main world like an Evil Crash and had they made it in the game, a Good Cortex and Evil Coco as well
Toys for Bob is using that idea, even saying in the livestream that this game takes place in a multiverse with several of its worlds for you travel to. What’s more, a lot of these worlds remind me of the scrapped worlds that were going to be used in Twinsanity and another game before it that ever made it.
-Multiple playable characters. Crash and Coco play identically and you can switch between either whenever you like. Cortex has his own levels with his unique moveset that involves his Ray Gun and apparently making his own platforms. Another inspiration from Twinsanity which had Cortex with his own levels. His gameplay will require more strategy. According to Toys for Bob, there’s other playable characters too.
Definitely an incredibly ambitious game with a lot of promise already. Environments look amazing and it looks like the gameplay is getting revamped to what a modern day Crash game would be like.
I was so happy and excited about the game reveal, to the point where I screamed and almost dropped my breakfast.
Still, I'm surprised that it was revealed now. I always thought it will be a next gen game.
So what do you think of the games new art direction?
While Vicarious Visions did what they usually do with their Crash Games and made them as close to the Naughty Dog designs as possible, looks like Toys for Bob is going for a bolder new approach, using a more simplistic, stylized direction in the characters. I’m actually quite impressed and think they nailed it.
It still feels like Crash, especially with the level designs, while being something fresh and new at the same time.
I'm glad they went with the classic design for Crash and Coco, the other's design while new it still has traces of old.
I'm also glad they rebooted the time line, I expected it since they released the original trilogy but now we got a conformation.
The previous time line is a miss and there was no where they could go.
It’s pretty contentious with some fans but for the most part people are starting to like the new look.
I’ve rewatched this trailer so many times I’ve lost count. That bit with N. Gin controlling a giant robot like he’s a drummer while the song takes on a Rock theme was so fucking epic. Also the chase sequences like that T. Rex and the giant ghoul going after Crash look great.
It’s not a Crash game with Crash running towards the camera getting chased by something.
The potential Crash Bandicoot 4 microtransactions issue has been resolved, due to the developer coming forward to clear things up about the game. The Microsoft Store product listing had a note on there that read “Offers in-app purchases” once the page went live. (It was even still in place as of 9am CT on July 1, 2020.) However, Toys for Bob has confirmed there are no in-game purchases in the game.
Here’s the statement on Twitter, which confirmed that Crash Bandicoot 4’s a microtransaction-free zone.
To remind people again, the ESRB page for the game never noted any Crash Bandicoot 4 microtransactions. Due to changes in the system, all games that offer those sorts of purchases now have a “In-Game Purchases” label among the other rating notices.
Toys for Bob also reminded people of the digital incentive that is being offered with the game. As pointed out when the game and its release date were revealed, people get Crash and Coco Totally Tubular Skins if they buy a digital copy of the game.
Crash Bandicoot 4: It’s About Time will be heading to the PlayStation 4 and Xbox One on October 2, 2020.
Toys for Bob announced Crash Bandicoot 4 Flashback Levels during gamescom Opening Nigh Live 2020. What does that entail exactly? These Flashback Levels will offer new, more challenging content for fans of the platformer series.
Also, as the name suggests, these levels are what you might expect them to be; they’re flashbacks. The events of these flashback tapes take place before the first Crash Bandicoot game. You’ll collect Flashback Tapes as you play. The catch is, you have to collect them without dying to unlock those puzzle rooms.
It’s a select sample of a final game, to be sure. But what is here seems to look and feel consistent with trademark Crash adventures. The perspectives work. There’s the signature style. The three levels all force you to pay attention and learn, so you grow as a player and realize how to best approach and find a groove when getting through an area. It’d be nice if it wasn’t locked behind a pre-order, since it’s perhaps telling people who committed what they already know, but it is at least a sort of a reassurance.