Sakura Wars Summary: The stage is set in a steampunk version of 1940s Imperial Tokyo. Only a short while ago, a cataclysmic event destroyed the Imperial Combat Revue of Tokyo, the capital’s global defense force stationed at the Imperial Theater. Now home to the Flower Division, an inept rookie squad who also strives to impart hope on the citizenry with their theatrical talents, the theater has fallen on hard times and risks closure. It’s up to Seijuro Kamiyama as the captain of the new Tokyo revue to lead his squad and restore the Imperial Combat Revue and the theater back to their former glory! With the help of the revue's five colorful performers, he must rise to the challenge of competing in the Combat Revue World Games, protecting the inhabitants of Tokyo and getting the theater back on track. Game Information
I played this game for the last past Saturday nights. Didn't expect to be a dating sim. Well, it's hard to describe. It's not a visual novel but it feels like it. I thought it will be more mecha fighting and the romance stuff is fan service bonus stuff like Fire Emblem Three Houses.
This is my first Sakura Wars games. I have never played the past games to know what type of games they are.
While there is an overarching story, the game chapters does feature/spotlight a heroine. However, Hatsuho who is feature on the save file when you are in chapter 5. She doesn't get any main screen time. That goes to Sakura who runs away due to thinking the masked person is Sakura Shingui, someone she aspires to be.
The mech combat's gameplay is fun. Nothing too hard. It's easy to time the dodging for the achievement especially for the mecha tournaments. The targeting system is easy to use; however, it's easy to lose control if you're using the close combat mechs and accidentally move right stick/camera stick.
I like this game enough I will try to platinum it. The only thing that takes a long time will be the bromide collection and Koi Koi games.
The chapters are easy. Though, for the Battle Bot stuff where it reuses the story and you have to do it with each heroine. Ch. 7 which was easy with Anatasia's floating mechanic via parasol - I figured out you had to do air combos. It is still a little tad annoying since you will have to redo that point if you fall down.
In terms of reviewing the game from a completionist stand point - this game isn't too bad or frustrating. Though, there are times where I got lost and had to refer to a guide. One was Claris's team attack.
Also, bizarrely enough, the theater status/trust points do transfer over as the characters don't leave the team status screen. I didn't have the ability to do team attacks anymore in new game +. I think the positions are kept but not the trust points. For new game plus, I chose the wrong answers on purpose to see what their reactions were.
That made my challenge to clear the rest of the Bot simulator missions harder as team bond attacks strengthen your stats in clearing missions faster.
The heroines ending requires you to redo two big maps, essentially 2 chapters worth of battles to unlock their endings and trophies. For Bot simulator, you had to redo the maps again for each heroine. I do notice Sakura and Hatsuho for the final chapter were marked S Rank.
I'm lucky. The missing Bromides are after chapter 3. Chapter 3 is when you can do bot simulation battles.
Ch. 4 Second day after speaking with Sumire. • S16: Kabuki-za, in the shadow of the sake caskets. • S35: Cafe Gilles Au Lait, in the back near the blue pot. • S45: Ginza Odori, on the flower bed in front of the four adult mannequins.
Ch. 6 Second day. • S19: Theater entrance, between the outdoor stage and the newspaper stand. • S24: Bath, in the baskets near the mirror. • S38: Ginza Yokocho, in the alley where the fortune teller is.
Old Man Dream: Well, I went ahead and already spoiled myself over later events in the series. Looks like that gets fairly messy with handling its little plot twist involving Rika, Satoko, and the mentioned story element having some assume there's some sort of...
Mar 29, 2021 12:43:09 GMT
Old Man Dream: ...Umineko crossover. May have liked the idea with better handling of the story development. But it's basically made Satoko a rather unlikable character now.
Mar 29, 2021 12:44:11 GMT
Taka: It's a gigantic mech franchise. I haven't seen Macross myself. I know it's a big one.
Apr 9, 2021 6:17:00 GMT
Old Man Dream: Guess we don't get it. Make things short and sweet: Through some unintentional legal wranglings, Harmony Gold's owned international rights to the Macross name for decades and its Japanese developers, disgusted by the move, had not allowed...
Apr 9, 2021 10:22:58 GMT
Old Man Dream: ...many later Macross anime outside Japan because that would profit Harmony Gold. Macross was one of three anime titles used by HG in the 1980s to edit together the popular Robotech series popular with fans during that time. Under this deal...
Apr 9, 2021 10:24:47 GMT
Old Man Dream: ...later titles in the Macross franchise can finally come stateside with all involved parties finally coming to a truce over how to handle things with the Macross trademark and all later anime in the franchise associated with it.
Apr 9, 2021 10:26:05 GMT
Taka: I see. A global release will benefit it. Gundam did pretty good. The only few franchises that are only popular in Japan but not popular in the west - Yokai Watch comes to mind.
Apr 10, 2021 1:55:16 GMT
Master Menos: F for Respects. DMX did all his work while suffering from a drug addiction, and I almost never knew until a point. I hope his next life treats him far better.
Apr 10, 2021 15:30:45 GMT