Post by Master Monster Menos on Mar 2, 2017 19:58:51 GMT
Welcome to the General Fire Emblem Discussion thread! This is mainly for the older games alongside the spinoffs of the franchise, while the newer ones like Fates and Echoes have more emphasis in their own threads. Here, strategies and anything else involving the franchise is fair game!
Moderator's Side Note: Discussions on fan games are perfectly fine, but PLEASE do not link to downloads of said fan games here! No asking for them either!
Fire Emblem Heroes Systems: Android and iOS Smartphones
Quick Synopsis: "Fire Emblem Heroes is a free-to-play tactical role-playing game developed by Intelligent Systems and Nintendo for iOS and Android devices. The game is a mobile spin-off of the Fire Emblem series, and was widely released on February 2, 2017. "
Current Situation: Happy Halloween! (Artist Credit: サクラサク)
Each set will come with new playable characters, new weapons, and other additional content, and will be priced at $8.99 each. Here are the details:
Season Pass (Oct. 20, $19.99): The Fire Emblem WarriorsSeason Pass includes all three DLC packs, which become available as they release. Each DLC pack is filled with new playable characters and weapons. By purchasing the Season Pass for either the Nintendo Switch or New Nintendo 3DS version, players will receive a bridal costume for Lucina. DLC Pack #1 (Dec 2017, $8.99): The content in this pack is inspired by Fire Emblem Fates. DLC Pack #2 (Feb 2018, $8.99): Many of the characters and items in this DLC pack hail from Fire Emblem: Shadow Dragon. DLC Pack #3 (March 2018, $8.99): Fans of Fire Emblem Awakening will love this DLC, as much of the content is themed after the
Mights as well finish up video game news before I go to bed
I haven't been posting Fire Emblem news
Both of these are for Heroes, the smartphone game I believe
Character level cap increased from 110 to 130. New weapon skill: Critical Adept – Stun gauge is reduced more easily. New weapon skill: Anti-air Adept – Damage done to enemies knocked into the air increased. New blessings become available at the Temple: Strength Blessing, Magic Blessing, and Skill Blessing. These increase the particular stat of every deployed character. Support Blessing: All characters deployed on a map increase their support level quicker. Swift Blessing: For a period of time after the battle starts, dealt damage is increased. From the settings, players can turn on or off the confirmation sequences before and after making emblems. UI improvements on the map, and the menu used to swap characters in the preparation segment. Other bugs and issues.
After a few weeks that my younger siblings have played Fire Emblem Warriors, some differences to note with Hyrule Warriors, a fellow Nintendo Musou game
-Fire Emblem Warriors added a weapon triangle -stun gauge activates during a weapon triangle advantage or during awakening gauge -ally AI and NPC help contribute to the # of KOs -adding slayers reduce the attack on weapons compared to Hyrule - VS, which are bonus skills effective a certain group, does not lower the weapon's attack -Mastery crest is unlocked when you get a specific scroll in addition to other materials. It's 10,000 KOs. Compared to Hyrule Warriors, you have to do 25,000 KOs with the Master Sword which allows you to do the other Legendary skills which require an additional 25,000 KOs. Legendary Skills on weapons are random in Hyrule Warriors and anyone can have it. Compared to Fire Emblem, not all characters have a personal weapon which is required for a Mastery Crest. -You can cycle through characters but not the green ones during maps. -Fire Emblems Warriors changes character during map deployment which is the map mission screen. Hyrule Warriors has a character select screen. -This game keeps the support system. Not every character has a special A+ support conversation.