Taka short game? Bruh, it took me 84 ½ hours and that was with me fast forwarding most of my links to beat the game lol. I completed about 13 Confidants and I maxed out all of my social stats, which will save me a lot of money on books in NG+. On Madarame's Palace now and I plan on fighting both the Reaper and Caroline and Justine.
Taka true. It is cutscene heavy and the Palaces combined aren't as long as the catastrophe known as Tartarus. I played Persona 3 Portable and since the social side of the game plays like a visual novel, I saved a ton of time compared to people who played 3 and FES. It took me a little more than 50 hours to beat the main game. Persona 4 took me about 72-73 hours to beat. The Confidants in this game are way better than the other games. They actually give you real bonuses other than Arcana bursts and ultimate fusions.
You're faster than me. I honestly take forever to beat a game. Sometimes, I redo whole months because I mess a social link or two especially in Persona 3 FES which still aggravates me. I never did a 100% on Persona 3 FES after 3 playthroughs. Did 100% on Persona 4 after 2 playthroughs. Persona 5 is definitely easier because of the bonuses such as the one you get a massage to free up your evenings and you earn stats in social links.
One thing I note that Persona 5 misses is probably more memorable group activities. I do like the Hawaii field trip but the school festival was kind of meh. All we get after beating the game is Valentine's Day and Christmas which feels a bit rushed with lots of time skipping. I wish we had time since I didn't know you won't get time after beating the game to prepare for new game plus.
P5 is a hybrid of the two. Not only they have Palaces which are very diverse and have their own puzzles but they brought back Tartaros in the form of Mementos, I know people want a random generating dungeon and hate puzzles in general. So they appeal to a broad audience.
Taka the events were pretty meh. Nothing beats the field trip in 4. 4 still has my favorite group of characters in an SMT game. They were all so memorable and just played off of one another very well. But yeah Persona 5 as a whole is probably the easiest SMT game I've ever played, but it's not too easy to the point where it's boring. I still died my fair share of times and found some puzzles to require some thinking. Overall all though this is the best Persona game so far and it is another big step for Atlus.
Taka that puzzle was a pain. My least favorite dungeon is Shido's Palace though. Turning into mice, getting attacked as mice (although when you run away the post-battle scene is hysterical), and it's huuuuuuge.
The only thing I hate the most was how cringing and crawling under my skin was the first dungeon and the story involved with it because there were "implications" that didn't cross my mind until Ann started talking about Shiho. I was like, "he actually did that to Shiho." Ugh... I know the game is supposed to be a social commentary on exploitation of adolescence, women, workers, pretty much everyone It doesn't pull back it punches. Damn, it's brutal.
Love the music, confidants, story, and gameplay even though I wasn't used to stealthy stuff. That took a while to adjust.
Everything else was fine with some minor things I can overlook like how rushed and dragged on the ending was plus how they handle a few things (two LBGT guys and poor Ann being butt of a joke during Madarame's dungeon) and less memorable group activities: Hawaii and School Festival were boring
Bit late on the news, ANN. That's okay, I forgot to post this when I saw it on Twitter
Persona 5 is also a superhero story in which you fight villains that are born from within society, so I thought that it might be received differently than the previous entries. Of course, it could've missed the mark completely and been criticized for it, so my anticipation and anxiety were split half and half. Since the game just launched in the West, I'd like to look back on it at a later time, once I receive feedback from the Western audience—how their gameplay experiences were, what kind of things they felt, etc. I hope that the tale of Persona 5 will leave a lasting impression on everyone who plays it. No matter what kind of project I take on going forward, I love creating RPGs that are both moving and relatable regardless of cultural differences—in fact, I'm most interested in strengthening those aspects right now.
Finally defeated the game this morning. My time was 96 hours. Fantastic game, not too many titles can suck me in for that amount of time. I'll won't jump into new game plus right away, probably wait a week or so.